"i am angry at the company who’s killing physical distribution on console. to comfort myself i’ll glaze the company who killed physical distribution on pc"
??????
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A collection of some classic Lemmy memes for your enjoyment
"i am angry at the company who’s killing physical distribution on console. to comfort myself i’ll glaze the company who killed physical distribution on pc"
??????
There's two main reasons why I like physical media:
Steam meets both of those in different ways.
They are both ultimately in it for greed, but a different kind of greed. Sony wants the short term make most profits this quarter every quarter, even if this quarter's strategy hurts next quarter, that's a problem for next quarter.
Valve seems to at least understand that not taking its users for granted and forcing shitty options on them to make a quick buck will mean they are more willing to continue spending money on their shit.
Also, Valve didn't come in trying to end physical media, they were a digital service from the start. Similarly, I had no problem with some games on the PS store not having physical releases and I've even bought a few. My issue is that the physical disc drive is one of the main reasons I even have a ps5, so saying they won't be doing them anymore mostly just means that the ps6 won't be as interesting to me. I'm not even really mad, just disappointed and moving on.
To be fair physical media for PC has always been a bit different than the "insert disc, play game" you get on consoles.
And to be fair, there are so many games on steam or GOG that I want to play, we can wait until they are on sale. Usually for a fraction of the original price.
Turns out if you don't have shareholders to report to, you can focus on making things better for consumers rather than squeezing every last penny out of them.
Right? Damn. That's why private companies are better
You can't stop selling physical copies if you never sold physical copies in the first place
Valve did sell physical copies for quite some time you know
Oh you're right the first game I ever bought was Portal lmao they did stop selling physical copies
This is peak Gaben simp meme. Steam were the pioneers of "you don't own the game, you just own a licence to play it" model which has caused massive amounts of enshittification of the gaming industry. Not to mention all the other bullshit they've pushed over the years.
But valve always gets a pass because dumbass games think "lord Gaben" is their best friend because he sells other peoples games for 90% off some times.
Idk man. I remember someone recommending spec ops: the line a few weeks ago, but said it's not available on steam any more. I bought it eons ago and had no problem besides controls getting it on my deck.
Have you finished it yet? It's best played through fairly quickly so you can remember different parts. There are a couple of frustrating encounters, but the story is top notch.
Fuck me! No I got like 2 hours in a while back but my god damned AuDHD had me focus on something else.
i still can download the crew
No shareholders to demand unlimited growth and constant enshitification.
This meme is my pet peeve, it annoys me so much. It cannot be further from the truth.
Valve doesn't do nothing. They intentionally operate their platform in ways that keep customers satisfied, while making long term investments into hardware and OS development. That's not "nothing". That's doing a lot of things right.

A career in IT in a nutshell
Truth.
That's why I hate the annual "what did you do this year to justify your salary?" reports we have to do. It's like...."Was everyone else able to do their jobs? Yes? Did we get hacked this year? No? Then I was doing my job"
everything is broken
"What are we paying you for?!"
everything is working
"What are we paying you for?!"
They also profited like crazy from under age, unregulated gambling and did nothing to very little to curb it.
Yes. They profited (less than most of their competition) from it, and only acted when forced by governments (while their competition is still resisting).
I refer you to the meme. Do the least, win.
it's amazing to me how valve employees & gaben haven't become out of touch with their customers (i.e. ordinary people), despite how rich they must have gotten. it's documented phenomenon in psychology that the richer and more powerful you got, the less capacity you will have for sympathy. basically, as a company gets big and rich, they stop being able to understand what will piss their users off (think "dO yOu GuYs NoT hAvE pHoNeS?").
this hasn't seemed to have happened with valve yet, somehow. they still seem to be down to earth people. (btw, if you haven't watched any of the steam sales promotion videos, they are pretty fun, take a look).
Its misleading to say that steam is pro consumer, they use their monopolistic position to maintain their much larger comision that their competition, besides the whole drama about them promoting online gambling. It's just that they act decently enough that allows them to continue.
The commission/valve cut is tiered.
First $10m of revenue: 30% cut
Between $10m and $50m: 25% cut.
Over $50m: 20% cut.
Then you have all of the incredible things Valve offers to a game dev, beyond simply existing where most pc gamers are...
...here, use our achievement system, here, you can make in game items tradable, here, you can use our servers for multiplayer peer discovery and linking friends to friends easily, here, you have a whole storefront, news blog, and discussion board... oh you made your game for Windows? No sweat, you don't need to port it to Linux, we got you there. Oh you wanna do DLC? We got a whole system for that. Oh we forgot to mention cloud saves, we'll do that for you. And! If you want people to mod your game... we'll host all their mods, and make it so users can just upload them and download them and such.
You know how many games I've seen start on itch.io, incubate, develop, then do an initial launch on Steam?
Way, waaay better plan than just jumping straight into Steam Early Access. You put a firewall between the people on Itch who know they are beta testers, and people on Steam who expect working product, and thus avoid the reputational damage of going through all or most of development on Steam.
Anyway... I'd call all that stuff pro-indie-game-developer.
I certainly agree that gambling, p2w loot drops are bullshit, and the Steam item market being able to convert into actual money is... not good, and should be changed.
(I will note though that a game dev can decide if their game's items will be directly tradable, or marketable for basically SteamBucks, or both. You can just only allow them to be directly traded.)
But the rest of it? Yeah, a whole lotta games that start with little money can have a lot easier time developing and remaining financially solvent, with all the infrastructure that Valve/Steam provides... maybe the analogy would be they effectively help you up a few of the first rungs of the proverbial ladder.
Its also worth noting that Valve is not a publically traded company. They do not have stock. They do not have a board of investors or shareholders demanding line must go up.
They do things the old fashioned way, they build up a giant warchest of money, money they actually have, with no loan payment due, no strings attached... and then then deploy that money to do things like invent their own VR tech, fund Proton development, build the Steam Machine and Steam Deck, etc.
Every other company in the space that does anything like this is beholden to capitalist investors and the demi-gods of banking and finance in a way that Valve isn't.
Its why Unity enshittified and then imploded, and why Godot hasn't.
When you need to make line go up for somebody, when you very directly owe people money... shit comes out the end of the pipe. When you don't... as long as you manage your own affairs well, you more or less are in charge of what comes out of the pipe.
This take always ignores the immense value of the Steamworks SDK.
Valve’s cut enables free: multiplayer, voice, chat, game notifications, in-game purchases, stats and achievements, rich presence, cloud saves, Steam Input to support any input device you could imagine including for accessibility, error reporting, persistent inventories and tradable items, game keys, leaderboards, matchmaking and lobbies, remote play, remote play together with a remote friend, screenshots, modding / workshop, authentication and ownership validation, anti-cheat and game bans, virtual/augmented reality, special/positional audio, multiple game builds and beta channels, global CDN, community discussion / forums / game guides, sales stats, playtesting, automated builds, developer streams direct to the store page, demos, DRM, automated compatibility tests, Linux support for Windows binaries via Proton, GoldSrc, Source, and Source 2 game engines, game cafe / licensing support, marketing and promotion tools, common runtime environments to target for Linux (and alleviate external dependencies), glmgr to translate DirectX to OpenGL for macOS, and much much much more.
That’s what the Valve cut covers. It’s an insane amount of functionality to put into your game and take a huge weight off your shoulders. It’s what enables one-man indie studios to be able to make a hugely popular multiplayer game that blows up overnight without needing to bare the burden of building all the required services yourself nor the cost of running them.
Epic etc take a smaller cut, but can’t offer anywhere near the amount support in return requiring end-users to have a subscription to cover the cost of the services.
Thank you, fartsparkles, I didn't know any of that.
much larger comision
GoG, every console, play store, and Apple store take the same cut. Itch io is strange and takes a smaller cut but only indie games publish there in the first place. Epic and (windows) Microsoft store take 12%, but they fucking suck and you know they're evil fucks that would definitely fuck you and publishers over as hard as they could if they ever got the market share. I couldn't immediately find numbers for all the various publisher run stores (I'm not even sure if arbitrary games can sell on them) like the ubisoft one but they also fucking suck and are run by evil fucks.
It would be awesome if steam took a smaller cut, but complaining about it like it's not the same cut everyone else that has marketshare takes and accounting for the ones that do take less being garbage run by public companies trying to buy marketshare then enshitify is disingenuous.
GoG, every console, play store, and Apple store take the same cut.
Because they were following Steam. Steam set the standard. The IOS store came 8 years! after steam.
Steam practically invented the idea of monetizing consumer rights for profit. You used to own your games. It is law that copyrighted works can be resold. The specific case was that publishers were trying to restrict reselling copyrighted work for cheap.
That's exactly the law Valve violates by saying "it's not a copyrighted work, it's a steam key."
Gabe was the original tech bro- profiting from breaking the law by saying "it's on a computer"
'doesn't make there products intentionally shit' and 'competition shoots themzelfs in the head'. I think I know why they are winning the race
you see, legally, the completion must shoot itself in the foot.
The moment you have shareholders it is the legal obligation to pursue unlimited growth, sacrificing everything to reach the quarterly quota. leading to enshitification.
We keep taking like these are individual leadership choices, but they aren't. It is the legal duty of EA, Sonic, Microsoft... to sacrifice long term sustainability for a quick buck.
invest in open ecosystem
maintain and develop platform for user
70/30 cut to offer thing on market
run gambling system
"nothing"
"When you do things right, people won't be sure you've done anything at all."
-- God (In Futurama)