this post was submitted on 02 Jul 2026
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GoG, every console, play store, and Apple store take the same cut. Itch io is strange and takes a smaller cut but only indie games publish there in the first place. Epic and (windows) Microsoft store take 12%, but they fucking suck and you know they're evil fucks that would definitely fuck you and publishers over as hard as they could if they ever got the market share. I couldn't immediately find numbers for all the various publisher run stores (I'm not even sure if arbitrary games can sell on them) like the ubisoft one but they also fucking suck and are run by evil fucks.
It would be awesome if steam took a smaller cut, but complaining about it like it's not the same cut everyone else that has marketshare takes and accounting for the ones that do take less being garbage run by public companies trying to buy marketshare then enshitify is disingenuous.
Because they were following Steam. Steam set the standard. The IOS store came 8 years! after steam.
Steam practically invented the idea of monetizing consumer rights for profit. You used to own your games. It is law that copyrighted works can be resold. The specific case was that publishers were trying to restrict reselling copyrighted work for cheap.
That's exactly the law Valve violates by saying "it's not a copyrighted work, it's a steam key."
Gabe was the original tech bro- profiting from breaking the law by saying "it's on a computer"
Link to refutations of this claim in another thread https://programming.dev/post/52898840/24679399