azrendelmare

joined 3 years ago
[–] azrendelmare@ttrpg.network 1 points 4 days ago

So basically, the game leans more heavily on improv than most. In addition to everyone building the world together, players can spend metacurrency (Fabula Points) to do things like, say "there's someone I know who lives in this town and might help us," or "wouldn't it be cool if this mysterious figure we were just introduced to was secretly Frank's character's long-lost wife?" If it affects another player's character, like that second example, the player has to agree. If nothing that's already been established contradicts the idea, it gets added to the plot.

My players don't really use this facet very often, but it has the potential to be really neat, if also to make the DM throw out some notes at times.

 

It's been pointed out to me that I should've said "metacurrency" instead of "ingame resources," as spell slots and such are ingame resources. Sorry.

[–] azrendelmare@ttrpg.network 2 points 3 weeks ago

I'm hard pressed to say what my personal favorite system is, but currently I'm saying Fabula Ultima.

 

The bard's 20th level. It'll be quick.

[–] azrendelmare@ttrpg.network 3 points 6 months ago

Oh, wow! TBZ reference!

 

This might have been better if I'd done it with "murderhobo" instead of "min-maxer," but it is what it is.

 

Game - Princess: The Hopeful, a New World of Darkness/Chronicles of Darkness fangame

[–] azrendelmare@ttrpg.network 2 points 6 months ago (1 children)

Yeah, CthulhuTech has issues...

[–] azrendelmare@ttrpg.network 1 points 1 year ago

If Konsi is thinking what I'm thinking, this might be like a "if you get every answer wrong on the test you get an A, since you obviously know what you're doing" thing.

 

For those unfamiliar, the Shirren are a race from Starfinder who recently escaped from a hivemind, and are now addicted to choice.

 
 

I particularly enjoy the Himedere approach, but only because it makes their victory at the end that much more satisfying if I do it right.

[–] azrendelmare@ttrpg.network 0 points 2 years ago

I recently played A Link to the Past for the first time, and several dungeons have rooms (and even big treasure chests) that are not necessary for completion. Still did it, though.

 

For those unfamiliar with the Dead Alewives skit this is referencing, it's funny as hell: https://www.youtube.com/watch?v=-leYc4oC83E