this post was submitted on 24 Oct 2026
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It's been pointed out to me that I should've said "metacurrency" instead of "ingame resources," as spell slots and such are ingame resources. Sorry.

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[–] jjjalljs@ttrpg.network 1 points 1 day ago

Fate is maybe the biggest game that uses this. You can spend a Fate Point to declare a story detail.

It's a big change in mind set from the default of DND, where you're super zoomed in on your character. Instead you're more like a writer on a project.

For example, a group of players were trying to escape from an office building. They'd set off alarms and were fleeing upwards. One of the players said, "I bet the executives here have a helicopter on the roof, with a chopper always ready to go.". Spend a fate point and it's true. They stole the helicopter and escaped into new problems.

I like being able to steer the game. I don't like just being along for the GM's ride. I like when my players provide ideas.

But some players hate it. I guess some players really want to focus on becoming one with their character. I'm more focused on trying to tell a cool story.

https://fate-srd.com/fate-core/fate-points#declaring-a-story-detail

I find vanilla DND really weird after spending time in other games. Like I'm missing limbs and senses.

[–] Archpawn@lemmy.world 1 points 6 days ago (1 children)

So, Inspiration, not money?

How do they do that in Fabula Ultima? I've seen things where you use metacurrency to make minor changes that help with shenanigans, like deciding there was a chandelier that you cut down and drop on everyone, but I'm not sure how that would work for changing the plot.

[–] azrendelmare@ttrpg.network 1 points 4 days ago

So basically, the game leans more heavily on improv than most. In addition to everyone building the world together, players can spend metacurrency (Fabula Points) to do things like, say "there's someone I know who lives in this town and might help us," or "wouldn't it be cool if this mysterious figure we were just introduced to was secretly Frank's character's long-lost wife?" If it affects another player's character, like that second example, the player has to agree. If nothing that's already been established contradicts the idea, it gets added to the plot.

My players don't really use this facet very often, but it has the potential to be really neat, if also to make the DM throw out some notes at times.

[–] Aielman15@lemmy.world 3 points 1 week ago

A rare Fabula Ultima meme? In this economy?