this post was submitted on 06 Nov 2025
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Gaming

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[–] Datz@szmer.info 0 points 1 year ago* (last edited 1 year ago) (2 children)

A lot of hobbies like gardening, sports, chess require effort, why is it necessary for video games to be easy?

Forcing some challenge gets you to engage with more things rather than taking the easy way out. It's like bungee jumping (I'd assume), sometimes a push is necessary to experience something new.

Some of my favourite moments were trying Fire Emblem Ironmans, which initially made me go "this is stupid, I'll regret this, I should reload", only to change to "this is peak"

[–] MrScottyTay@sh.itjust.works 1 points 1 year ago

Options don't stop you from having those moments in fact they make it more possible for you to find the difficulty for those moments. For you and everyone else.

[–] SpaceNoodle@lemmy.world 1 points 1 year ago (2 children)

The problem is with artificially enforced barriers.

[–] Datz@szmer.info 0 points 1 year ago (1 children)

If the main difficulty is intentional, then it's not an artifical barrier, the easy mode is an artificial easener. How easy is easy enough? Some people can't beat Clair Obscur on the story mode (presumably by not doing side content) In case of gardening, it'd be getting someone to garden for you, and just chilling with the results.

Let's plays/walkthroughs exists, and only lock you out of interactivity. And interactivity doesn't mean much if every option beats the game.

Case in point, if I see some post-game superboss with lore behind it, I just look up the thing online.

[–] SpaceNoodle@lemmy.world 0 points 1 year ago (1 children)

My point is that it's inherently artificial.

[–] drosophila@lemmy.blahaj.zone 1 points 1 year ago

If you think that gameplay is just meaningless busywork in between cutscenes then sure.

But I am of the opinion that games are not movies just because they are on a screen. They are much closer to tactile or kinetic sculptures.

[–] jjjalljs@ttrpg.network 0 points 1 year ago (1 children)

I'm not sure there's an agreed upon definition of "artificial difficulty". The whole game is artificial so I'm not sure what "natural difficulty" would be.

[–] SpaceNoodle@lemmy.world 0 points 1 year ago (1 children)

Many, many developers have figured this out already.

[–] jjjalljs@ttrpg.network 0 points 1 year ago (1 children)
[–] SpaceNoodle@lemmy.world 0 points 1 year ago (1 children)

A list of every single game with difficulty settings? Or just one example, such as Death Stranding, which was explicitly referenced in the original post?

[–] jjjalljs@ttrpg.network 0 points 1 year ago (1 children)

Sorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty.

Sometimes people use that phrase and they might mean anything from "you can't quick save" to "if you don't take a healer you can't heal"

[–] SpaceNoodle@lemmy.world 0 points 1 year ago (1 children)

It's literally all artificial.

[–] tutter@lemmy.blahaj.zone 0 points 3 months ago* (last edited 3 months ago)

Aight you don't actually know what you're saying