this post was submitted on 29 Jul 2026
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PC Master Race

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[–] man_wtfhappenedtoyou@lemmy.world 5 points 1 day ago (1 children)

Why would anyone wanna be a game dev anymore? Maybe someone should start a union for those guys.

[–] CaptPretentious@lemmy.world 6 points 1 day ago

Game dev isn't bad to get into. Working for those companies is the problem. It's why we see the rise of small studios and independent projects.

Whew, I was worried that Andrew Wilson and company wouldn't get bonuses this year. Thank god, all those plebs got fired. /s

[–] SkabySkalywag@lemmy.world 2 points 1 day ago

Oh shit. Before reading the article I saw the dude's face and thought "Oh shit, that's that Vernacular? Clavicular? That looks maxing douche bag."

[–] ViscloReader@lemmy.world 13 points 1 day ago

Fuck this guy

[–] VirtuePacket@lemmy.zip 11 points 1 day ago

EA and Ubisoft are on my blacklist. I will never purchase another game published by them ever again. And haven't for years.

Nothing of value lost.

[–] KeenFlame@feddit.nu 2 points 1 day ago

Why is privacy bad for devs again?

[–] Philharmonic3@lemmy.world 3 points 1 day ago

Dear Luigi, Saint of righteous comeuppance, hear our prayer. Let Andrew Wilson get what he deserves. Amen.

[–] CIA_chatbot@lemmy.world 117 points 2 days ago (2 children)

Holy shit is that a punchable face

[–] Sludgehammer@lemmy.world 47 points 2 days ago (1 children)

Looking at EA's executive page I think that's a requirement.

[–] CIA_chatbot@lemmy.world 21 points 2 days ago (1 children)

Fucker looks like an opponent in the NES version of Mike Tyson’s punch out

I would play that ROM hack.

[–] cholesterol@lemmy.world 6 points 2 days ago

It's not a face. It's just another thing he bought.

[–] Madnessx9@lemmy.world 39 points 2 days ago (1 children)

Criminal, the game was a great success thanks to those devs, he is just a greedy cunt and sacked them so they dont have to share the money.

[–] NateNate60@lemmy.world 14 points 2 days ago* (last edited 2 days ago)

$30 million could've paid the salaries of 300 developers, assuming each one is paid roughly market wages of $100,000.

[–] Sineljora@sh.itjust.works 75 points 2 days ago (3 children)

EA is owned by the Saudis and Jared Kushner right?

[–] UnderpantsWeevil@lemmy.world 54 points 2 days ago (1 children)

It is now. Used to be owned by a constellation of private equity firms from BlackRock to Capital International Investors to The Vanguard Group. Just different flavors of evil.

[–] DarkCloud@lemmy.world 17 points 2 days ago* (last edited 2 days ago)

Wow, that's horrible.

[–] officermike@lemmy.world 14 points 2 days ago (1 children)

AFAIK, the deal is still in the process of clearing regulatory hurdles. I don't think they are effectively the owners just yet.

[–] Dequei@piefed.social 9 points 2 days ago

It's approved.

[–] halcyoncmdr@piefed.social 4 points 2 days ago

Sadly that's probably an improvement given EA's history.

[–] Shayeta@feddit.org 34 points 2 days ago

"We have greately reduced the weight of the car by removing its engine."

[–] HaroldBaws@lemmy.zip 22 points 2 days ago

Don’t buy anything from EA. Ever. For any reason.

[–] MrRandom@lemmy.zip 26 points 2 days ago (2 children)

people are still buying shot from EA?

[–] VitoRobles@lemmy.today 21 points 2 days ago (1 children)

You have to remember that there's a lot of braindead folk out there.

The ones who buy every sports game. The one who just pick up a yearly shooter. To them, it's like buying a pay-per-view match or a concert ticket. $70 for a couple hours of joy.

They walk among us. If anything, we are the minority.

[–] brb@sh.itjust.works 4 points 1 day ago
[–] boonhet@sopuli.xyz 3 points 2 days ago

I forgot they even make games still. I haven't ever bought a FIFA and the last Need For Speed I played was...Shift 2. And I'm a car guy.

After they ended the Mass Effect trilogy, I've not seen many compelling releases from them.

[–] 777Prawn@sh.itjust.works 13 points 2 days ago* (last edited 2 days ago)

I think players got hyped for the beta and then the game was no good; classic beta and switch.

No surprise from scum EA. Sad for these people's jobs though.

[–] Brkdncr@lemmy.world 16 points 2 days ago (2 children)

Laid off the devs and achieved their goals in the same year. I wonder if the future games those devs were working on will continue to be successful.

The next release might be good but the following one is the one to watch.

[–] urushitan@kakera.kintsugi.moe 14 points 2 days ago

That's next CEOs problem, system working as intended

[–] AChiTenshi@sh.itjust.works 6 points 2 days ago (2 children)

Unfortunately the industry has a ha it of doing this. A project finishes and they let go of a bunch of the staff, this means quite a few good developers are looking for work. Since this happens so often when they staff back up for the next project there is plenty of good talent to pick up.

There is the major downside of loss of institutional knowledge, but its the price they are willing to pay I guess.

[–] Pyr_Pressure@lemmy.ca 6 points 2 days ago (2 children)

Why not just get them working on a new game? This way don't they have months/years of zero development towards the next release?

Why delay?

If they don't want it to compete with the fresh release too soon just get them working on a different genre that won't overlap. Instead of battlefield 7 get them working on something like Spore 3 or whatever.

Why do that when you can cut raises and hire new people cheaper so that the greedy fuckers at the top can pocket it?

[–] AChiTenshi@sh.itjust.works 2 points 2 days ago* (last edited 2 days ago)

These are great questions but it often boils down to a few factors. One is do they have the money put aside yet for a new project. Especially larger companies funding has to be secured per project, which means pitching an idea potentially doing a prototype etc.

The other is you generally don't need as much staff in the pre production stage of a project. Your trying to figure out what technologies you'll use, what style of art etc. Once you move into full blown production then you end up ramping up on developers, artists, etc.

And that's if you have an idea ready to go.

Basically to maintain everyone or even a large number of them you'd have to have multiple projects on the go to be able to shift everyone around.

Some studios handle this better then others. And I'm sure there are some higher level executives who don't really care. It's beneficial for some of them to save the studio the money between projects I'm sure that reflects in thier bonuses, which sucks.

[–] boonhet@sopuli.xyz 3 points 2 days ago (1 children)

Ironically EA is one of the companies that has more to lose from loss of institutional knowledge because they have an in-house engine.

If you're running Unreal Engine, you can always find devs, that's why CD Projekt Red made (or is making) the switch for example.

[–] AChiTenshi@sh.itjust.works 1 points 2 days ago

Even with Unreal Engine studios will build custom systems and tools for it. So you still lose a bunch of knowledge.

[–] RememberTheApollo_@lemmy.world 7 points 2 days ago* (last edited 2 days ago) (1 children)

Lol, visit the EA BF6 forums. That’ll tell a different story. Plus they probably count player numbers on “free weekends”, too. Nothing but a crapload of cheats showing up on free days and making new accounts a week later, a common complaint in the forums along with menu problems, weapon balance issues, and people abusing aim assist with devices like the Cronus. It’s a dumb stat-padder laden arcade shooter now. Honestly the worst player experience in the BF series, and I owned/played them all.

[–] TemplaerDude@sh.itjust.works 8 points 2 days ago (1 children)

Shareholders don’t care about forums, they don’t care about critical reception, they care about money and unfortunately, for some fucking reason, people keep spending money on that stupid fucking series.

Of course, we’re only about t-3 years until we get the “was Battlefield 6 an underrated classic?” articles and videos start getting made.

Probably the most masochist fanbase out there. Series hasn’t been good since at least 2 but they keep coming back for more..

[–] WorldsDumbestMan@lemmy.today 2 points 1 day ago

Shareholders could have more money, by cutting CEO bonuses.

Isn't capitalism great? Aren't you thankful devs?

[–] UselessAsshole@lemmy.world 8 points 2 days ago

EA has sucked terribly for at least 30 years running. I ragequit EA after they bought the James Bond franchise immediately after goldeneye and made "the world is not enough (money)".

[–] Racoonwithbenefits@lemmy.zip 6 points 2 days ago

They should be rated on employee happiness and their self reported job security

[–] Kurtismayfield@lemmy.zip 4 points 2 days ago (1 children)

People bought BF 6?? After the last few games??

[–] Codilingus@piefed.social 4 points 2 days ago (1 children)

I did, no regrets. It's a good ol' blasty blast.

I did the beta tests and it was obvious it had a solid foundation to be one of the most fun BF games in the franchise.

Keeping up with the patch notes, they're doing a decent job fixing problems and listening to large concerns.

For reference I bought 2042 on sale for like $20 and for the most part that wasn't even worth it. And I also think BF5 wasn't worth it either.

[–] dogs0n@sh.itjust.works -4 points 2 days ago

You don't make any sense

[–] HugeNerd@lemmy.ca 2 points 2 days ago

Is that Robbie Rotten?

[–] fraksken@infosec.pub 2 points 2 days ago

Welcome to the fold! You made it thorugh the interviews! You're part of the team! In the family! Until the next layoff round ...

Utter bastards! Decision makers should be fined and jailed.

[–] jtrek@startrek.website 1 points 2 days ago (1 children)

No one needs that much money.

[–] minorkeys@sh.itjust.works 2 points 2 days ago

It hasn't been about need for a long time.