jtrek

joined 7 months ago
[–] jtrek@startrek.website 2 points 7 hours ago (2 children)

Is it an old person thing that I listen to entire albums instead of shuffling tracks?

[–] jtrek@startrek.website 8 points 23 hours ago (1 children)

Is the driver going to go away for attempted murder? Lose their license? Anything?

[–] jtrek@startrek.website 13 points 23 hours ago (1 children)

Not sure what the clichés about Fate are. I think it's a fun light system.

Also there are dozens of us who prefer vampire: the requiem over masquerade. Dozens! I recently started a game of it. So far they killed 3 CEOs and blew up a data center (in the game).

It's been fun seeing the DND player adapt to "wait I can just do my cool thing as much as I want?". Like he was going to punch a dude and I was like "are you sure you don't want to just Mesmerize him? It's free and more likely to work, given your stats"

[–] jtrek@startrek.website 28 points 1 day ago

People making the decisions are removed from how work gets done, how users engage with the product, and any real consequences. But they keep most the profits despite contributing minimally.

[–] jtrek@startrek.website 46 points 2 days ago

Capitalism. The people calling the shots and keeping the profits are not the people doing the work.

It's bad and will continue to be bad for everyone except the top layer of rich people.

[–] jtrek@startrek.website 6 points 3 days ago (2 children)

When I was in elementary school, a teacher said like "I haven't had a drink in 5 years" and I said "Wouldn't you, like, die?"

I don't know if he thought I was fucking with him, or my parents told me not drinking booze was lethal, or what, but he didn't like laugh and clarify what he meant.

[–] jtrek@startrek.website 2 points 4 days ago (1 children)

I think most people are so disorganized in their thinking, they can't "prompt" well. There's a lot of unclarified assumptions and leaps in how many people communicate

[–] jtrek@startrek.website 15 points 5 days ago

I have a game of ttrpg Vampire the requiem and one of the guys insists on saying variations of "I'm going to suck that guy" straight faced (heh).

[–] jtrek@startrek.website 29 points 5 days ago

One time I couldn't figure out how to do something in this old game I was replaying. Typed in the problem, and found an old forum post of mine where I explained what to do in that section. At least I didn't do a classic "nevermind - solved it" post back then.

[–] jtrek@startrek.website 13 points 5 days ago

Legitimately aggravating. Well done.

[–] jtrek@startrek.website 4 points 6 days ago

Right? But it was so ... Short sighted, to think it would last forever and you'd never need to organize.

 

As the title says, how often do you admit you're wrong? Is it different when it's a factual dispute versus something more subjective?

I make an effort to concede early if I'm in error. I think because my mother almost never admits fault. She'll fall back to "that's not what I meant" or similar deflections first, and that's really annoying.

The last big factual error I made was about the distance of walking, and that's where I learned about Taxicab Geometry ( https://en.wikipedia.org/wiki/Taxicab_geometry ).

I think some people believe admitting fault is a sign of weakness, but I find it's more of a power move. It takes strength to do it, and people can tell when you're sweating and desperate. Usually it leads to resolving the conflict faster and cheaper, too.

(I expect some people will feel the urge to reply they're never wrong. I'll file that under never admits fault.)

 

This is the bad place.

It's fucking toilet paper. I don't need a summary.

Not only are they wasting time, energy, and screen space with this slop, it seems to have come with a bug preventing me from adding anything to my cart. I just get 403s when trying.

I can only assume management demanded engineering maximize their AI usage at the expense of boring things like testing and stability.

I hate this.

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