this post was submitted on 19 Jul 2026
1376 points (98.9% liked)

Comic Strips

24631 readers
2510 users here now

Comic Strips is a community for those who love comic stories.

Rules
  1. πŸ˜‡ Be Nice!

    • Treat others with respect and dignity. Friendly banter is okay, as long as it is mutual; keyword: friendly.
  2. 🏘️ Community Standards

    • Comics should be a full story, from start to finish, in one post.
    • Posts should be safe and enjoyable by the majority of community members, both here on lemmy.world and other instances.
    • Any comic that would qualify as raunchy, lewd, or otherwise draw unwanted attention by nosy coworkers, spouses, or family members should be tagged as NSFW.
    • Moderators have final say on what and what does not qualify as appropriate. Use common sense, and if need be, err on the side of caution.
  3. 🧬 Keep it Real

    • Comics should be made and posted by real human beans, not by automated means like bots or AI. This is not the community for that sort of thing.
  4. πŸ“½οΈ Credit Where Credit is Due

    • Comics should include the original attribution to the artist(s) involved, and be unmodified. Bonus points if you include a link back to their website. When in doubt, use a reverse image search to try to find the original version. Repeat offenders will have their posts removed, be temporarily banned from posting, or if all else fails, be permanently banned from posting.
    • Attributions include, but are not limited to, watermarks, links, or other text or imagery that artists add to their comics to use for identification purposes. If you find a comic without any such markings, it would be a good idea to see if you can find an original version. If one cannot be found, say so and ask the community for help!
  5. πŸ“‹ Post Formatting

    • Post an image, gallery, or link to a specific comic hosted on another site; e.g., the author's website.
    • Meta posts about the community should be tagged with [Meta] either at the beginning or the end of the post title.
    • When linking to a comic hosted on another site, ensure the link is to the comic itself and not just to the website; e.g.,
      βœ… Correct: https://xkcd.com/386/
      ❌ Incorrect: https://xkcd.com/
  6. πŸ“¬ Post Frequency/SPAM

    • Each user (regardless of instance) may post up to five (5 πŸ–) comics a day. This can be any combination of personal comics you have written yourself, or other author's comics. Any comics exceeding five (5 πŸ–) will be removed.
  7. πŸ΄β€β˜ οΈ Internationalization (i18n)

    • Non-English posts are welcome. Please tag the post title with the original language, and include an English translation in the body of the post; e.g.,
      SΓ­, por favor [Spanish/EspaΓ±ol]
  8. 🍿 Moderation

    • We are human, just like most everybody else on Lemmy. If you feel a moderation decision was made in error, you are welcome to reach out to anybody on the moderation team for clarification. Keep in mind that moderation decisions may be final.
    • When reporting posts and/or comments, quote which rule is being broken, and why you feel it broke the rules.
Banned Artists

The following artists are banned from the community.

  1. Jago
  2. Stonetoss
  3. GPrime85

It should be noted that when you make reports, it is your responsibility to provide rational reasoning why something should be removed. Saying it simply breaks community rules is not always good enough.

Web Accessibility

Note: This is not a rule, but a helpful suggestion.

When posting images, you should strive to add alt-text for screen readers to use to describe the image you're posting:

Another helpful thing to do is to provide a transcription of the text in your images, as well as brief descriptions of what's going on. (example)

Web of Links
Other Comic Communities of Interest

founded 3 years ago
MODERATORS
 

Comic: https://www.deathbulge.com/comics/441

Alt text: Yeah yeah, there's always exceptions, I mean look no further than the game in the 2nd panel, not the most thrilling gameplay, is it?

top 50 comments
sorted by: hot top controversial new old
[–] Tenderizer@aussie.zone 2 points 11 hours ago

I don't even have time for all the great indies.

Like seriously, that's a real problem. I had to remove Deltarune from my wishlist. DELTARUNE.

[–] DamienGramatacus@lemmy.world 11 points 18 hours ago

I will happily pay full price for an indie or solo dev/small team game even if I end up not loving it. I will always wait for a sale for the big AAA games.

[–] sartalon@lemmy.world 5 points 18 hours ago

The games I always remember/return to the most are the ones that had an amazing storyline.

That doesn't require a huge budget. But it does require the developer to love the game too.

So many companies are run from an excel spreadsheet. No true leadership or vision.

[–] AnUnusualRelic@lemmy.world 4 points 18 hours ago

Me, watching at the pages upon pages of games I haven't even touched yet in my collection... Even if half of them are complete duds, and half of what's left is kind of meh, I've got enough to be entertained forever even if all gaming studios vanish overnight.

[–] grrgyle@slrpnk.net 3 points 17 hours ago

I'm having more fun with Supplice than any AAA shooter since... idk, 2016 at least.

[–] Pikseli@sopuli.xyz 19 points 1 day ago (1 children)

Yeah, indie and AA-gaming are doing fine, its the AAA that is suffering. And I think they deserve it for sure: predatory practices, lack of innovation, everything looking and feeling the same... Indie and AA-games are the ones I look forward to.

[–] Bassman1805@lemmy.world 1 points 16 hours ago* (last edited 16 hours ago)

Watching Paradox Interactive transition from AA into a AAA studio has been painful. They fill a niche that nobody else is really paying attention to, but they've become so entrenched that the games are really starting to feel like reskins of each other, and while I wouldn't call their DLC strategy predatory, they feel just a hair below that point.

"Historical strategy simulator" is a pretty tough genre to attack as an indie dev, though.

[–] roboflop@feddit.uk 8 points 1 day ago (1 children)

Just finished Momodora: Moonlit Farewell. Couple of years old now but that game had more passion put into it than anything I've played in years. Puts many AAA to shame.

[–] korazail@lemmy.myserv.one 3 points 1 day ago (1 children)

I still need to play that one. I played Reverie a few years ago and that was an amazing game that is still in my top recommendations.

load more comments (1 replies)
[–] jj4211@lemmy.world 4 points 21 hours ago

It's a logical outcome. The big studios are risk-averse. Why bother with something that hasn't been already 'proven', and also if they think something has gone "out of fashion", then similarly don't risk revisiting something that will make them look dated.

The pleasant creative outcomes stem from people who want to do it for the sake of doing it rather than constrained by predicted business results. It's by no means a guarantee of quality, a lot of Indie stuff sucks, but certainly being overly business minded inhibits anything 'different' coming out.

[–] rodneylives@lemmy.world 6 points 1 day ago* (last edited 1 day ago)

There are all these people who think it's only a video game if it involves big fightymen killing things. That's hyperbole (they could be big sportsmen doing sports), but not by much.

These are the people who view graphics as the be-and-end-all of a game's quality. There are more kinds of games than anyone could count, but you wouldn't know it by asking those people.

[–] Allero@lemmy.today 13 points 1 day ago* (last edited 1 day ago) (3 children)

Played Avatar: Frontiers of Pandora recently, and it struck me almost immediately:

This is, without a hint of doubt, a Ubisoft game. The setting may change, the characters are swapped, but it is always the same gameplay. Like if they figured something that works with Assassin's Creed and decided to never change it, ever.

Whatever Ubisoft action RPG you start, you always play Assassin's Creed with extra decorations. Again. And again. And again. Zero creative vision, just new textures on top of the same mechanics.

you always play Assassin’s Creed with extra decorations.

Or if there are guns and vehicles, it's all Far Cry :-)

load more comments (2 replies)
[–] Aceticon@lemmy.dbzer0.com 6 points 1 day ago* (last edited 1 day ago) (2 children)

Tried God Of War, lost patience after 30 minutes - too much of a "guided experience" for my taste.

Picked up Valheim again for my 6(?)th run of it and only lost patience with it maybe a month (in real time) later.

Been doing Saelig since (got it as a promo from GoG) but now have so much money in that game and such a steady way to make more that it's not really fun anymore.

Just updated Songs Of Syx to v0.71 and preparing for a new run on that.

I've been gaming for almost 4 decades, originally in a ZX Spectrum and after than mostly on the PC (tried modern consoles with the WII, but found it a bit meh).

For me the modern AAA gaming experience is seldom as much fun as some Indie games out there and AAA games now tend to have much less replayability: AAA games in the last 1 or 2 decades mainly have fixed game areas with fixed and reasonably simple game rules so once I've seen it and done it I tend to still remember how it was for many years after playing it, so the exploration fun isn't there anymore in a new run (in my experience it takes maybe a decade before I can come back to the best such games and have fun with it again) whilst many Indie games have procedurally generated playing fields and/or complex enough game rules that after I've played so much of it that I got fed up, it takes me a lot less time to have fun in a new run.

Even supposedly great games like Red Dead Redemption II turned out to, for me, be engaging and interesting for far less time than things like, say Terraria - sure, the former starts a lot more impressive, but the fun goes down a lot faster whilst the latter just keeps throwing challanges at you. Also having played it until you're fed up, some months later Terraria is fun again for another run, whilst if you go back to it a year later, for RDR II you quickly remember what's were in the game area and how to go around doing stuff, so the "discovery" part of fun isn't there anymore (this especially so for the story: it's really only interesting once)

Mind you, there are actually older AAA games for which this doesn't apply. For example, I can still go back to the Sims 3, start a new game and it will be fun for quite a while.

I think that the problem with modern AAA games is that far too much was invested into glitzy visuals and a heavilly curated game area (not just visually but even things like scripted events) and not enough in engaging game play, plus I get the impression that game play tends to be low complexity so as to be accessible to more people, and for me after 4 decades as a gamer, simpler game rules are usually boring unless the interact in complex ways. Further, all that curating (read, "tight control") of the game experience goes against a great source of fun in games - emergent gameplay (how the interaction between game rules and between them and the game environment can create varied and complex situations that need different solutions) - something which, IMHO, is part of the reason why in some games multiplayer is a lot of fun when singleplayer is not (humans are great at creating the novel and unexpected) and which works especially well with game with tons of things which interact with each other and with procedurally generated game spaces.

[–] ech@lemmy.ca 3 points 17 hours ago (1 children)

too much of a β€œguided experience” for my taste.

This shit drives me crazy, and Sony games are far and away the worst offenders - Spider-man, GoW, Death Stranding 2, etc. Otherwise great and enjoyable games damn near ruined by constant nagging and pointers for the most obvious things, like "helpful" reminders to get to the objective you're already going towards. I have other problems with Death Stranding 2, but that was one of the bigger ones. Stupid doll man wouldn't. shut. up.

[–] grrgyle@slrpnk.net 2 points 17 hours ago* (last edited 17 hours ago)

As I recall The Last of Us two found a pretty organic sweet spot. The character you're with would just make oblique observations if you were stuck for a while, increasingly explicit, until finally an actual icon would appear in the UI pointing you in the right direction (configurable).

I really do find hifi environments too busy to make out "significant" features, and if you're not going to splash yellow paint on everything some kind of hint system is nice.

Source: I'm not smart

God of war Ragnarok gets even worse with the backseating

[–] ExcessShiv@lemmy.dbzer0.com 155 points 1 day ago (18 children)

There's definitely amazing indie games, but there's also hundreds of shitty and terrible indie games for every decent one.

[–] IvyisAngy@lemmy.world 3 points 21 hours ago

That's why the Indie side is a full ecosystem.

Shitty games die and fertilize the ground so that all the good ones can grow.

If a AAA game dies, it takes another 6 years for investors and executives to gain the balls to maybe risk spending the money to make another game, so it fertilizes nothing, just sits and rots on sand.

[–] unexposedhazard@discuss.tchncs.de 217 points 1 day ago (7 children)

And thats the natural way of the world. Without shitty artists there would be no good artists, because every good artist was once a shitty artist.

load more comments (7 replies)
load more comments (16 replies)
[–] HCSOThrowaway@lemmy.world 50 points 1 day ago (4 children)

Unfortunately a large percentage of the population (subconsciously) believe that if a product isn't marketed to them, they shouldn't touch it.

[–] brucethemoose@lemmy.world 71 points 1 day ago* (last edited 1 day ago) (4 children)

To put it more accurately, they don't look. They don't seek. They wait for it to get served to them via an algorithmic feed.

I think this is a core issue with all of civilization, right now.

load more comments (4 replies)
[–] ZILtoid1991@lemmy.world 5 points 1 day ago

And there's also those, who will throw a hissyfit if they're forced to play something without modern AAA graphics, don't want to play "woke" games, etc.

load more comments (2 replies)
[–] nroth@lemmy.world -1 points 15 hours ago

The indie games often don't look as nice

[–] MeowerMisfit817@lemmy.world 23 points 1 day ago (1 children)
load more comments (1 replies)
load more comments
view more: next β€Ί