this post was submitted on 12 Oct 2026
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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My issue is the license part. If I can't own the installer files then it really doesn't seem right anyways.

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[–] Sordid_Seraphim@lemmy.zip 1 points 23 seconds ago

Sure, why not?

[–] technocrit@lemmy.dbzer0.com 20 points 8 hours ago

Is it ethical to pirate a game

Yes.

[–] WeirdGoesPro@lemmy.dbzer0.com 6 points 8 hours ago

Buying in to the corporate notion that piracy is ethically wrong is ignoring the full scope of the issue. Would it be wrong for a slave to sneak a peek at the luxurious entertainment at the masters party? Would it be wrong to read a book in a library? No. In both scenarios, the company has already been paid, and the only change is in your own memory. Absolutely nothing has changed other than their perception that you might have submitted to their scheme of exploiting you for money if you hadn’t pirated their art.

But that is not really the case. Most people pirate things that they have either already purchased for another platform before, or that are beyond their ability to afford. That is not losing a customer, that is widening an audience base into populations that wouldn’t have consumed it otherwise.

Of course, it’s fair to say you should exercise some judgment. If there is a small creator who made something you like, maybe you should pick it up during a steam sale to give the creator some encouragement. But, overall, that does not represent the majority of the industry. Most cases are fat cats exploiting employees and consumers to pay exorbitant prices for a program that they don’t get to actually own. That is not selling anything, that is gatekeeping artistic creation on a level that most other art forms completely reject.

If these companies were actually interested in selling something, they could easily give us disks with real ownership, additional art and promotional items, and other physical goods that allow people to more fully engage with the product. They could focus on preservation of the experience, creating media that would last a lifetime. But they don’t—they’d rather create false moral equivalencies to guilt you into spending money on the same experience multiple times at no cost to themselves.

Don’t submit. Don’t feel guilty for experiencing art. Don’t let them tell you that you owe them money for something that doesn’t really exist. You purchased the hardware, they can’t tell you you’re a bad person because you magnetized your disk into their proprietary pattern. If they want to sell you something, it should be able to be held in your hand, just like a book, painting, or blu-ray. It should be something that represents an energy expenditure on their end like a live performance.

Pirating a game uses the electricity of the seeder and the leecher, but none from the company. It uses the disk space of the seeder and the leecher, but not the company. It runs on the hardware purchased by the seeder and the leecher, but not the company.

So, when you really take a close look at it, you’ve stolen nothing at all. The only change created is the magnetic pattern on a drive you own and the biochemical pattern of your own memory. Furthermore, the insane prices they are charging for an infinitely reproducible product that you don’t even own are creating the conditions that promote piracy in the first place. That isn’t the players fault. If they want to get rid of piracy, all they have to do is charge a fair price for what you receive, or actually provide a real product that is worth that level of cost.

Never surrender to their manipulation of your emotions and self esteem to convince you that you are a bad person for pirating. They set the rules of this world, we’re just living in it.

[–] Tabitha@hexbear.net 5 points 8 hours ago

yes, and there are also games that would be unethical to ever pay for

[–] DeadEndLink@lemmy.ca 23 points 12 hours ago

Just pirate it. International law is gone. Civilians are being murdered in eastern Europe, Africa and the middle east.

Videogame purchasing ethics are a small grain of sand on a vast beach drenched in blood.

[–] dvb@lemmy.ml 4 points 8 hours ago

Just train your AI models with it, then everything is fine.

[–] FreudianCafe@lemmy.ml 8 points 10 hours ago

Ideas have no fences, intelectual propriety is bullshit that keeps poor people away from culture

[–] A404@lemmy.dbzer0.com 7 points 10 hours ago

i wish there was a option to donate money to the devs directly.

[–] jjlinux@lemmy.zip 2 points 8 hours ago

It is ethical to pirate a game, or all of them. Full stop.

[–] Juice@midwest.social 7 points 11 hours ago

Who cares? There's no categorical imperative, only class war

[–] Dojan@pawb.social 7 points 11 hours ago

Ultimately, I think that art should be accessible to everyone. Piracy is always ethical when it comes to the question of being able to afford something or not.

Otherwise, the way I view the question of ethics for me personally

  1. What do the workers get if I buy it?
  2. Does the studio deserve supporting?
  3. Is the product actually worth buying?

Example: The Sims, developed by Electronic Arts.
EA was voted worst company gods know how many years now. They are part of the forefront when it comes to hiring workers for a project, and then firing as many as possible. The video game industry is a hellhole to work in, and job security isn't a thing at all. If I buy a game from them, I get a license to run it, I have to put up with their DRM, and all the developers, artists, and workers that actually matter have already long since been paid for their work. That's to say, buying it would be unethical because it further feeds the unethical practises of the company, and the money just go to the board anyway.

And that's without Trump and the Saudis entering the picture.

Example: Paralives, developed by Alex Massé and team Paralives Studio. This is a small indie company with a dozen or so developers and artists. They've been crowd-funding the development for years. At this point, if you buy a license to run it you get an early-access incomplete version of the game, missing features, and loads of bugs. I generally do not buy into early access. That said, buying a license to Paralives supports a small indie studio create their passion project. They don't have the same abysmal anti-worker practises as Electronic Arts, and I like their project. At this point they're so successful that me buying the game or not just adds to a stack of money, but they don't have nearly the funds of EA, and I think they're managing them better.

Ethical to buy? I don't know. I'd say it's less ethical to pirate.

[–] Tomato666@lemmy.sdf.org 1 points 7 hours ago

I did this when I first heard of Factorio.

I played about 8 hours and bought straight away. It was still in pre-release.

Bought Space Age on day 1.

[–] Lettuceeatlettuce@lemmy.ml 34 points 17 hours ago

Idk if this helps, but here's my general ethical approach:

If it's a small indie developer/studio. I always pay for the game, or at least, if I pirate the game, I buy the rough equivalent of their merchant or make a donation if that's an option.

If it's a large studio/corpo game, I pirate it and don't shed a single tear. Same is true for all my music and visual media.

I support people and small groups that need the help and are creating great products and art. I think it is actually unethical to support giant corporations monetarily, so I do my best to minimize the amount of money they get from me, which for many years now has been pretty close to zero.

[–] Trying2KnowMyself@lemmy.ml 59 points 20 hours ago

No, buying a license is never ethical.

[–] atkdef@lemmy.dbzer0.com 29 points 19 hours ago (1 children)
[–] A404@lemmy.dbzer0.com 3 points 10 hours ago

crime is only okay when the rich and powerful do it

[–] Romkslrqusz@lemmy.zip 14 points 18 hours ago

Is the development team still intact or were most of them laid off after the game’s success?

[–] LadyMeow@lemmy.blahaj.zone 17 points 19 hours ago

Hmm, well I’d say no. Like what if the ip or production company is garbage? Definitely wrong to give them money.

[–] cerebralhawks@lemmy.dbzer0.com 47 points 23 hours ago

If it’s unethical to pirate, you can assuage your guilt by buying the thing after the fact, or deciding you were never gonna buy it anyway. If you don’t think it’s unethical to pirate, then it’s not an issue.

As to what I believe… if buying isn’t owning, pirating isn’t stealing.

Yes of course it's ethical

[–] mp3@lemmy.ca 22 points 21 hours ago (2 children)

If the game doesn't a demo or a refund period, then I don't see a problem with it.

[–] wax@feddit.nu 1 points 2 hours ago

Never tried myself, but steam has a pretty good return policy, right?

[–] eurodyne@piefed.world 8 points 20 hours ago (1 children)
[–] Valmond@lemmy.dbzer0.com 2 points 15 hours ago

The good days where the rest of the game was the same quality as the demo.

[–] unitedwithme@lemmy.today 31 points 23 hours ago

There have been several games I ONLY bought because I pirated it first to play and then purchased. Some games don't have demos available,

[–] TheFogan@programming.dev 17 points 22 hours ago

Ethics is kind of a personal viewpoint, there's no "agreed upon table of ethics". So of course be aware you are just getting opinions here.

Now my opinion, I do fall into the "if it's worth the money pay for it", if it's not, don't, and the Pirate now decide later is IMO a totally valid way to do that, and quite a few independent developers, etc... flat out encourage that method. Of course that doesn't mean they all do. But to me my personal ethics say it's more ethical... paying for a bad game, at the cost of not paying for a good game, is a travesty. My ethics say the best games should be the ones purchased... not the ones that had the best marketing and tricked the most people.

[–] cmnybo@discuss.tchncs.de 10 points 20 hours ago

I've bought plenty of games that I've pirated. I'm just not willing to pay more than a dollar or two unless it's DRM free.

[–] Kefla@hexbear.net 6 points 20 hours ago (1 children)

It's very difficult to imagine a situation in which pirating would be unethical.

[–] username_1@discuss.tchncs.de 8 points 19 hours ago

Killing sailors and sinking the ship is quite unethical by the norms of my culture. But I suppose you're talking about unsanctioned copying. Yes, copying is always ethical.

[–] eurodyne@piefed.world 4 points 20 hours ago (1 children)

I spent a good 8000 hours playing Fallout 4 before I bought it. Might have been the 5th Anniversary sale?

Also, it’s one of the few games I’ve ever actually paid for.

[–] Texas_Hangover@lemmy.radio 2 points 19 hours ago (1 children)

What made you decide to pay for that one?

[–] eurodyne@piefed.world 3 points 19 hours ago

An incredible Steam summer sale for the GOTY edition with all the DLCs. When fallout 4 first came out, it was pretty buggy, so regular updates for both the main game and all the DLC‘s was pretty crucial in the early years. I got sick of having to deal without them.

[–] wyldrstallyns@lemmy.dbzer0.com 4 points 22 hours ago* (last edited 22 hours ago)

~~I guess it's my turn: "If buying isn't owning..."~~

NM, missed it by an hour. 😏

[–] terranoid@lemmy.cafe 1 points 17 hours ago (1 children)

I'd say ethics aside, it's inherently dangerous to pirate executable files... so there's an argument to just not do it to avoid viruses.

I personally would never pirate an executable file for that reason alone. A lot of games have demos these days thankfully, so that's a way to get a taste and see if it's worth buying. And in my experience, I got bored of several demos and saved money! And some I realized I would probably really enjoy it.

Ethically though? I mean, if they offer a demo and they're an indie studio, I think it's much more ethical to try the demo.

[–] MisterMKE@midwest.social 1 points 4 hours ago

Lmao, why are you getting downvoted, this is 100% true

[–] Tolookah@discuss.tchncs.de 2 points 22 hours ago

I did that with WinRAR, decided I didn't need it after all

[–] bss03@infosec.pub -5 points 16 hours ago* (last edited 8 hours ago) (4 children)

Is it ethical to order a meal, try it, and then refuse to pay for it if you don't like it, but pay full price through the normal process if you do like it and choose to consume the whole thing? (EDIT: Just to be clear, the preceding is absolutely ethical.)

What you are doing is roughly as ethical as that, even if (your local / the locally enforceable) laws make it a much more severely punished crime.

[–] REDACTED@infosec.pub 6 points 15 hours ago

Piracy does not consume the original product like your food comparison.

[–] thanksforallthefish@literature.cafe 6 points 16 hours ago* (last edited 16 hours ago)

Analogy is flawed.

The meal uses food that is gone after being eaten and thus can't be resold.

A digital copy doesnt change the ability of a vendor to sell copies.

A better analogy to what OP has suggested is where a cart/restaurant offers a single bite "taster" for free to try to lure you to buy.

EDIT

"Food that is gone after being cooked" should be "Food that can't be resold after being cooked even if not eaten"

Point being a costly physical thing has been used up. Unlike a digital copy.

[–] NathanRanch@lemmy.zip 4 points 16 hours ago

Capitalism isn't ethical so it's okay, just send some love to the creators

[–] A404@lemmy.dbzer0.com 0 points 10 hours ago

You do not order the food. You just eat cloned food.